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Author: R. Keith Mobley
Edition: 5, illustrated
Publisher: Butterworth-Heinemann, 2001
ISBN: 0750673281, 9780750673280
Length: 1189 pages
Pdf: 14.5 Mb
Plant engineers are responsible for a wide range of industrial activities, and may work in any industry. This means that breadth of knowledge required by such professionals is so wide that previous books addressing plant engineering have either been limited to only certain subjects or cursory in their treatment of topics. The Plant Engineering Handbook offers comprehensive coverage of an enormous range of subjects which are of vital interest to the plant engineer and anyone connected with industrial operations or maintenance.
This handbook is packed with indispensable information, from defining just what a Plant Engineer actually does, through selection of a suitable site for a factory and provision of basic facilities (including boilers, electrical systems, water, HVAC systems, pumping systems and floors and finishes) to issues such as lubrication, corrosion, energy conservation, maintenance and materials handling as well as environmental considerations, insurance matters and financial concerns. One of the major features of this volume is its comprehensive treatment of the maintenance management function; in addition to chapters which outline the operation of the various plant equipment there is specialist advice on how to get the most out of that equipment and its operators. This will enable the reader to reap the rewards of more efficient operations, more effective employee contributions and in turn more profitable performance from the plant and the business to which it contributes.
The Editor, Keith Mobley and the team of expert contributors, have practiced at the highest levels in leading corporations across the USA, Europe and the rest of the world.
Produced in association with Plant Engineering magazine, this book will be a source of information for plant engineers in any industry worldwide.
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Publisher: The Steel Construction Institute, 1997
ISBN: 1859420486
Length: 141 pages
Pdf: 2.42 Mb
This guide, produced as part of the Eureka CIMsteel project, is a companion document to the Design for Manufacture Guidelines produced under phase 1 of the project. The general aim of the document is to raise awareness of the effects that basic design decisions can have on the overall buildability and cost of a building. The right decisions can help to reduce conflict in the design and construction process, and reduce the likelihood of expensive remedial work. The document is primarily intended for use by practising engineers and engineering students, but also has relevance to quantity surveyors, architects, estimators and fabricators, i.e. the various parties associated with steel construction. Its scope is therefore limited to the steel frame itself, and those components which interface directly with the frame. Basic design decisions can have a considerable effect on the overall buildability and cost of a building. The right choices can help to reduce conflict in the design and construction process, and to reduce the likelihood of expensive remedial work. Guidance on the issues to be considered when designing for construction are described, to help the designer choose an appropriate frame layout, and to make decisions concerning more detailed aspects of the frame. This guidance is supported by more extensive information given later in the publication. In order to make the right design choices, the designer needs an understanding of the construction process. An overview of site practice is therefore included. One of the keys to producing an ‘efficient’ frame design is to pay particular attention to interfaces with other building components.
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MATLAB: An Introduction with Applications
By Amos Gilat
Publisher: Wiley | 304 pages | 2003-02-28 | ISBN: 0471439975 | English | PDF | 58.47 MB
Product Description:
* Assuming no prior MATLAB experience, this clear, easy-to-read book walks readers through the ins and outs of this powerful software for technical computing
* Generously illustrated through computer screen shots and step-by-step tutorials that are applied in the areas of mathematics, science, and engineering
* Clearly shows how MATLAB is used in science and engineering
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This book includes advanced topics like dynamic response, external pressure vessels, and bolted joint design that are difficult to find covered (other than at the most elementary, approximate level) anywhere else. Chapters on more traditional subjects present material at a deeper level than other sources. In-depth discussion of each topic describes the strong points and limitations of the analysis, and simple design formulae are given for those who don’t like complex mathematical derivations. This book should appeal to both people that want an in-depth understanding of advanced stress analysis and those who want to look up an easily-understood formula.
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Review
"This is a beautifully written book and the addition of material on anisotropy, finite deformation, and viscous fluids is very desirable."
Dr. Tony Farquhar, University of Maryland
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The third edition of Vibrations of Shells and Plates continues the philosophy of approach and subject matter treatment of its predecessors. With 30 percent new material, the author clearly illustrates the behavior and design of vibrating shells and structures and provides analytical approaches and discussions not found in any other text on the topic. While the primary focus is analytical, the book also lays the foundation for numerical techniques, such as finite elements and finite differences. The author clearly explains complicating effects on the vibration behavior of shells and plates and details solution techniques such as the receptance method, similitude, and the power series method.
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Autodesk Mudbox digital sculpting and texture painting software gives modelers and texture artists the freedom to create 3D digital artwork as if they are working with clay and paint. Designed by professional artists in the game, film, television, and design industries, Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes to help create ultra-realistic 3D characters, engaging environments, stylized props, and more.
Main features:
» Intuitive, brush-based sculpting
» 3D high-resolution painting
» Paint and sculpt nondestructively with 3D layers
» Texture baking for film and game pipelines
» Real-time 3D graphics workspace
» Exchange data with Autodesk 3ds Max, Autodesk Maya, Autodesk Softimage, and Adobe Photoshop software
» Customize, extend, and integrate Mudbox into your pipelines
New features and improvments:
» Clone brush to quickly and easily copy existing paint on a model from one area to another
» New dry brush to painting only on the raised details
» New PSD files support (export to Adobe Photoshop)
» New painting tools & workflow
» Stencils with Alpha improvements
» 3D painting improvements
» New FBX support
» Ambient occlusion map baking
» Directly render from viewport
» Enhanced texture display
» Combine paint layers to augment Mudbox 2010 performance
» Additional viewport filters.
OS: Windows XP/Vista
language: English
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Autodesk® MotionBuilder® real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.
The latest release of Autodesk® MotionBuilder® motion capture and 3D character animation software delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.
System Requirements
For 32-bit Autodesk MotionBuilder 2010
* Microsoft® Windows® XP Professional operating system (SP2 or higher)
* Intel® Pentium® D processor (minimal), Intel® or AMD® Dual Core Processor Workstation or higher (recommended)
* 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
* 2 GB of RAM minimum and recommended for 32-bit operating systems
* 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
* Qualified hardware-accelerated OpenGL® 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
* Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
* A DVD drive if installing the software or browsing media
* Microsoft® Internet Explorer® 6.0 web browser or higher, Netscape® 7 web browser or higher, or Mozilla® Firefox® 2.0 web browser or higher
For 64-bit Autodesk MotionBuilder 2010
* Microsoft® Windows® XP Professional x64 Edition operating system
* Microsoft® Windows Vista® Business x64 Edition operating system (SP1 or higher)
* Intel® Pentium® D processor (minimal), Intel® or AMD® Dual Core Processor Workstation or higher (recommended)
* 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
* 2 GB of RAM minimum and recommended for 32-bit operating systems
* 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
* Qualified hardware-accelerated OpenGL® 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
* Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
* A DVD drive if installing the software or browsing the media
* Microsoft® Internet Explorer® 6.0 web browser or higher, Netscape® 7 web browser or higher, or Mozilla® Firefox® 2.0 web browser or higher
Qualified Hardware
For the latest list of qualified hardware, including graphics cards, to run Autodesk® MotionBuilder® 2010 software, refer to the MotionBuilder® 2010 qualification chart.
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Autodesk Maya v2010 with Docs and MatchMover | 1.2 GB
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Default Autodesk Maya v2010 with Docs and MatchMover
Autodesk Maya v2010 with Docs and MatchMover | 1.2 GB
Autodesk® Maya® 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya 2010 software is the first release to unify the Autodesk® Maya® Complete 2009 and Autodesk® Maya® Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package*. Also included for a complete CG workflow are 5 additional mental ray® for Maya batch** rendering nodes and the Autodesk® Backburner™† network render queue manager.
What's New in Maya 2010
Autodesk Maya 2010 offers artists an end-to-end creative workflow for less.
* Advanced simulation tools—Access the innovative Maya Nucleus unified simulation framework and the first two fully integrated Nucleus simulation modules (Maya nCloth and Maya nParticles) as well as Maya Fluid Effects, Maya Hair, and Maya Fur.
* High-performance compositor—Work interactively with visual media, regardless of bit-depth or image size, using the Maya Composite compositor.
* Professional camera tracking—Extract accurate 3D camera and motion data from video and film sequences and then insert CG elements seamlessly into a scene using Autodesk® MatchMover™ software.
* More rendering power—Use more networked computers to render your sequences faster. Maya 2010 includes 5 additional mental ray for Maya batch** rendering nodes and the Autodesk Backburner† network render queue manager.
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