06-11-2010, 07:14 AM
The SketchUp Book v5
The exercises presented in the following chapters are designed to completely familiarize you with every aspect of SketchUp itself. Here is the chapter layout:
2. Basics: Short exercises on each of the drawing and manipulation tools (Line, Arc, Push/Pull, Protractor, Axes, etc.)
3. Intersect and Follow Me: These tools are often used together, so they get their own chapter.
4. Multiple Copy: Exercises on rows of copied objects, linear arrays, and angular (rotated) arrays.
5. Roofs: Everyone works with them, and they can sometimes get tricky. SketchUp enables you to create, modify, and resolve roofs easily.
6. Groups and Components: Groups are used to make a collection of objects that act as one object. This is useful for isolating geometry, and to keep things from sticking to one another. Components enable you to insert external objects into your model and use
them multiple times. This is equivalent to external references used in other CAD packages.
7. Materials: Applying materials, colors, and textures to faces to enhance the display of your model.
8. Sectioning: Using section planes to cut into your model, to look inside, create floor plans, or produce a drawing to export to CAD.
9. Presentation: Usage of the walk-through tools, layers, pages (views) tour guide (slide show) and shadows.
10. Sandbox: Tools for creating and modifying TIN surfaces, used in terrain modeling.
11. Exact Dimensions: While SketchUp’s strength lies is its simple, non-rigid modeling ability, you can also use it like a standard CAD application by working with known measurements. This chapter shows ways to specify exact values when using any tool.
12. Tips and Tricks: Exercises that show handy ways to solve typical problems.
13. In Depth Exercises: Two exercise that combine many of the concepts presented throughout this book. One exercise results in a steel building frame created from structural shapes that were saved as components. The second exercise is to create a simple log cabin.
14. Program Settings: General knowledge of the display tools, preferences, keyboard shortcuts, and import/export.
15. Ruby Script: Some basics on how to use Ruby programming to create macros.
Code:
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Code:
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