04-10-2013, 10:07 AM
Quote:Windows 8 is not supporting OpenGL , is true or not I do not know..
I have win 8 and I can run OpenGL apps, it's working like it should FEM software, old software, my software, haven't tried games though.
Windows 8 for desktop, x86/x64 processor has support for OpenGL the graphics cards have drivers for win 8 and for OpenGL.
If you don't know Nvidia or ATI or ... pay to SGI for each driver they make with opengl this is why you, developer, can use the api for free. This has never changed in time while DirectX policy can change whenever Microsoft wishes. So...
It is said the win 8 ARM edition has no support for OpenGL.
Win 8 ARM processor edition is for expensive toys phones, hand helds, ebooks, pads, clocks, TV, car, and whatever technology that looks fancy, looks like a computer has multicore and lots of ram but it's definitely not a computer.
So if you write app's for IPhone, IPad, Android which is like 90%..98% of the market you'll be ok OpenGL ES only, if you write app's for the windows ARM products the other 10%..2% of the market you have to use directx.
Google search for: windows mobile market share pie chart
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There was hysteria when Vista came up, No OpenGL , I guess nobody wishes to leave Microsoft full (license) freedom for graphics hardware API.
Here more talking about this:
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You should think also about how many technologies were developed by Microsoft and abandoned, learning those would have proven wrong (like XNA). I guess Microsoft is not a stable provider of api or license.