Autodesk 3ds Max 2017
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Author: rami1976
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Autodesk 3ds Max 2017
#1
Autodesk 3ds Max 2017

Size: 3.05 GB
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3ds Max software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. 3ds Max has tools for crowd generation, particle animation, and perspective matching, as well as support for DirectX 11 shaders.
Here are some of the Autodesk 3ds Max 2017 changes are:

– Viewport navigation: Orbit point of interest / Orbit sub object
– Viewport zoom is now infinite
– Local Aligned coordinate system for sub objects. Verts and edges have local coordinate systems.
– mirror tool now has geometry mode – adds geometry modifier
– UV editor; flatten by material id
– UV editor; flatten by smoothing groups
– A lot of new tools in curve editor + buffer curves
– Offset controllers
– Camera sequencer
– Physical material
– Slate material editor can now pick mats from legacy editor sample slots via RMB
– New render added – ART. Seems like it’s the same ray tracing engine used in 360, but with animation ability.
– Mental ray is now installed separately (as a sub-component).
– Scene converter – converts scenes to ART rendered.

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#2
AutoDesk 3ds Max 2017 Sample Files
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#3
Autodesk 3ds Max 2017 - torrent link
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#4
Autodesk 3ds Max 2017 Service Pack 3

Size: 142 MB


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The following list contains issues fixed in this release (Service Pack 3 contains all previous Service Pack fixes for 3ds Max 2017):

Curve Editor values shown in comma, typing in with points
TMCache - exporting CAT animation produces flipped animation and 3ds Max lockup
Customer Error Repor with Cloth
OGS Security Update
Components Integration
FileIO Security Update
Components IntegrationMerge OBJ import / export change to 2017
OBJ Export/Import Presets settings dialog is not DPI aware and has cutoff buttons
X-Ref objects are scattered randomly in 3ds Max 2017
OBJ importer corrupts geometry
OBJ Import with Multi/Sub Object Material is not complete
OBJ exporter breaks uvs when there are specified normals .   etc..

see more at :
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