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Autodesk 3ds Max 2018

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Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, announced the release of 3ds Max 2018, the latest update to its 3D modelling and animation software.

The update replaces mental ray with Arnold 5 as 3ds Maxs de facto third-party render engine, introduces new options for editing motion paths, and overhauls the user interface and Max Creation Graph.

- Ships with Arnold, not mental ray
The biggest change in 3ds Max 2018 is the one we knew about in advance: that Autodesk has switched from bundling Nvidias mental ray renderer with the software to Solid Angles Arnold, which it acquired in 2016.
The bundled version can be used to render from a single machine via the viewport, but output generated in other ways is watermarked, so for command-line or network rendering, you need extra commercial licences.
Nvidia will continue to provide mental ray for 3ds Max as a third-party plugin, including a free licence with similar restrictions to the free version of Arnold bundled with 3ds Max.
You can read more about Autodesks switch from mental ray to Arnold in our original story. At the time, users welcomed Arnolds feature set, but criticised the loss of unlimited network rendering.
- MAXtoA integration plugin now includes Arnold 5
However, one change that wasnt announced at the time is the update to MAXtoA, the 3ds Max integration plugin for Arnold. According to the release notes, it now includes Arnold 5, the new version of the renderer.
At the time of posting, Solid Angle hasnt officially released Arnold 5, although it has posted a number of sneak peeks over recent months. You can read what is known about the feature set of Arnold 5 here.

According to the release notes, Arnold features provided to 3ds Max 2018 users include:
- Volumetric effects with OpenVDB support
- Atmospheric Effects
- Procedural objects (proxies) allow scene exchange with other Arnold plugins
- A comprehensive selection of integrated Arnold shaders and materials
- Supports third-party shaders compiled for Windows and Arnold 5
- Simplified image-based lighting workflow with separate background and environment capabilities
- Arnold Properties modifier controls render-time effects on a per-object basis
- Support for Arbitrary Output Variables (AOVs) for compositing and post-processing
- Depth of field, motion blur and camera shutter effects
- New virtual reality camera
- New, more user-friendly layered Standard Surface compatible with Disney models, replacing the Arnold Standard shader
- New melanin-based hair shader with artistic controls and simplified parameters for more natural results
- Support for photometric lights to facilitate interoperability with Revit
- Comprehensive support for 3ds Max physical materials and legacy textures
- All-in-one Arnold light supports textured area lights, mesh lights, skydomes and distant light sources
- New portal mode for Quad and Skydome light sources for improved sampling of indoor scenes
- New Roundness and Soft Edge options for Quad and Spot lights
- Scene converter provides scripts and presets for converting legacy scenes
- Edit motion paths directly in the viewport
- Updates to the Max Creation Graph
- New interface and workflow options

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3ds max 2018 offline help

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Trial Links from Autodesk
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Autodesk 3ds Max 2018.1 Update (Jun 8, 2017)
  • Size: 167 MB


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3ds Max 2018.3 Update

Size: 229 MB


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